Gamified learning about the circular economy
Building a sustainable future and turning towards circular economy signify a new type of thinking – that is, learning. It is best achieved by experience and thinking as well as doing and communicating together. Circula® Circular Economy and Entrepreneurship Game familiarises circular economy through creative teamwork.
The game can be used in both secondary and upper secondary schools as well as in vocational education, universities of applied sciences, free time activity and as a tool for environmental counselling. The gamified approach is suitable for many kinds of learners while the goals and instructions are adjusted according to the players’ needs. The Game Master – teacher or other instructor – supports the cooperation and learning of the group.
You can download and print the game yourself.
Circula® Circular Economy and Entrepreneurship Game was developed by SYKLI Environmental School of Finland in collaboration with Junior Achievement Finland, Savo Consortium for Education and Omnia, the Joint Authority of Education in the Espoo Region. The development took place in a project funded by the Finnish Innovation Fund Sitra.