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Product card Free of charge

Circula®- The Circular Economy and Entrepreneurship Game

30.10.2020
Circular economy opens up new kinds of opportunities to business and consumption – wellbeing without overconsumption of natural resources. The Circula® Circular Economy and Entrepreneurship Game paints a picture of circular economy through creative teamwork. Circula® offers the players models for responsible business and sustainable lifestyle, self-awareness and appreciation of one’s own strengths as well as hope for a better future.
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What is this about?

Gamified learning about the circular economy   Building a sustainable future and turning towards circular economy signify a new type
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Gamified learning about the circular economy

 

Building a sustainable future and turning towards circular economy signify a new type of thinking – that is, learning. It is best achieved by experience and thinking as well as doing and communicating together. Circula® Circular Economy and Entrepreneurship Game familiarises circular economy through creative teamwork.

The game can be used in both secondary and upper secondary schools as well as in vocational education, universities of applied sciences, free time activity and as a tool for environmental counselling. The gamified approach is suitable for many kinds of learners while the goals and instructions are adjusted according to the players’ needs. The Game Master – teacher or other instructor – supports the cooperation and learning of the group.

You can download and print the game yourself.

Circula® Circular Economy and Entrepreneurship Game was developed by SYKLI Environmental School of Finland in collaboration with Junior Achievement Finland, Savo Consortium for Education and Omnia, the Joint Authority of Education in the Espoo Region. The development took place in a project funded by the Finnish Innovation Fund Sitra.

 

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What will be learned?

CreativityThe ability to convert ideas into actionThe ability to understand the economy and its operation

Which subject?

Transversal competence

Which content type?

Game

Which field of education?

General upper secondary schoolUniversityVocational education and training

Themes?

Teaching and course material

Duration?

DayLesson

Level of difficulty?

Average

Keywords

Circular economyGame

Contact

SYKLI / Nuori Yrittäjyys

https://circula.fi/en/

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